A positve length means that the characters are encoded in UTF-8. String length in bytes, including null-termination bytesĪ length of zero represents the empty string and occupies just these four bytes. There are five basic types that are used to compose more elaborated structures in the save files:Ī single 8-bit byte that represents a signed integer between -128 and 127.įour consecutive bytes in little-endian order that represent a signed integer between -2,147,483,648 and 2,147,483,647.Įight consecutive bytes in little-endian order that represent a signed integer between -9,223,372,036,854,775,808 and 9,223,372,036,854,775,807.įour consecutive bytes in little-endian order that represent a signed floating-point number with single precision, according to the binar圓2 format of IEEE 754.Ī variable-length byte sequence of UTF-encoded characters, null-terminated: For these versions, this format description should be correct, but may not be complete: It is possible that not all potential structures were present in the analyzed save files. The body of the file is compressed in chunks - see Compressed Save File Body Format below.Īs of Patch 0.6.1.3 (Early Access Build 202470, released on September 28, 2022), the produced save file header has version 10, the save version is 30 and the editor object version is 40. And always back up your saves!Ī save file has a header and a body. Unless you are playing across multiple PC, always choose upload your save file to the cloud to avoid losing your progress. Copies over the save game across different platformsĪnd you will be prompted to either upload your save file to the cloud or download the save file from the cloud to your PC.Switches the game version between experimental and stable.If playing on Epic Games or Steam and the Cloud Sync is enabled, a notification may sometimes appear when the player: See here.Įxample of a sync conflict dialog on Steam Save files can be edited using online tools such as Satisfactory Interactive Map. ~/.var/app//.local/share/Steam/steamapps/compatdata/526870/pfx/drive_c/users/steamuser/AppData/Local/FactoryGame/Saved/SaveGames/ Both Steam and Epic Games version use the same PATH depending on OS used.
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